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- // another form
- // something like a flagpole (well that's what it makes me think of)
- // segment = sphere 0.1 , sphere 0.5 , sphere 0.1;
- s = sphere 0.2 , sphere 0.1 ;
- bit = [s] fan 3 , 0;
- brseg = spacer 0.2 , bit stack 30 in 10 twist 270 grow 0.1 bend 5;
- base = ellipse <0.1 , 0.3 , 0.3> fan 60 , 90 , 0.1;
- twisty = sphere 0.1 stack 90 in 10 twist 1100 , 0.5 grow 0.001;
- twisty_scaled = twisty scale 10; /* we have to scale this because the */
- /* grow 0.1 on the brseg will shrink it */
- base texture Brass_Texture ,
- brseg texture TEXTURE_1 ,
- [ twisty_scaled ] texture White_Wood;
- end
-